Hold it in place with the forefinger, and with downward push send it whirling down to the earth, where it must stick with the point of blade in the earth Fig. In the variant known as "Stretch", the object of the game is to make the other player fall over from having to spread his legs too far apart. The players begin facing each other some distance apart with their own heels and toes touching, and take turns attempting to stick their knives in the ground outboard of the other player's feet. Repeat, with the right hand up the left hand on the knife-handle. Sometimes how the knife is thrown varies starting with the knife's tip on a player's body part elbow, wrist, shoulder, etc. The second player then repeats the process. The first player then takes the knife and throws it to "stick" in the ground as near his own foot as possible.
Hold it in place with the forefinger, and with downward push send it whirling down to the earth, where it must stick with the point of blade in the earth Fig. Whichever player "sticks" the knife closest to his own foot wins the game. Here, the first player attempts to stick his knife in the ground using some unusual technique, such as behind the back or off his knee. Take hold of the right ear with the left hand and fillip the knife so that it turns once or twice in the air and strikes on its point in the earth Fig. A good player will sometimes go through almost all the twenty-four motions without failing to make a " two-finger," that is, a fair stick, each time; but it is very unusual for anyone to run the game out in one inning. If one player succeeds, that player will then decide on the next "trick" the other player is sometimes given more than one try. Still holding the knife in the same manner, bring the handle up to the nose and fillip it over through the air, so that it will stick in the ground Fig. If successful, the second player must duplicate the feat. This is called "plowing the field " Fig. Do the same with the left hand. If a player "sticks" the knife in his own foot, he wins the game by default, although few players find this option appealing because of the possibility of bodily harm. After twenty-three the knife is left in the ground. Hold the left hand with the fingers pointing up, and, beginning with the thumb, place the point of the knife on each finger as described above, and the forefinger of the forefinger of the right hand on the end of the knife handle. A Summer's day, a shady nook, a close-cropped green sod, two or three boys, and a jack-knife are the things necessary for a quiet game of Mumbly Peg [or mumbley peg, mumblety peg, mumble peg, mumble-the-peg, mumbypeg, or mumble de peg]. In some cases, just getting the knife to stick at all can be the objective but in others, the players attempt to stick their knives into the peg or as close to it as possible. If there is room to slip two fingers, one above the other, beneath the handle of the knife and if the point of the knife is hidden in the ground, it counts as a fair stick or throw. Place the point of the blade on top of the head. The process repeats until either the agreed-upon number of sticks has been accomplished betting player wins , either player refuses to go any further whichever player did not "chicken out" wins , or the knife hits the betting player betting player wins. If the knife sticks, the other player must move his foot out to where the knife stuck while keeping the other foot in place, provided the distance between foot and knife is about twelve inches or less. The second follows in turn, doing the same. In the variant known as "Stretch", the object of the game is to make the other player fall over from having to spread his legs too far apart. This usually drives the peg out of sight in the sod, and in that case the boys cry: By a downward motion, throw the knife revolving through the air, so that it will alight with the point of the blade in the sod Fig. Then with the palm of the hand strike the knife handle a smart blow that will send it revolving over the ground for a yard, more or less, and cause it to stick in the ground where it stops. This is the game in twenty-four motions; many boys play it with double that number. Here, one player bets the other how many sticks he will allow the other to make between his feet.
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